

However, things quickly become trickier than this. First you hit them with the flashlight which stuns them for a set amount of time and then you drain them down into the device. The first ghosts you come across can all be easily sucked into the Poltergust. You’ll also need all of these functions to battle the game’s big variety of ghosts. It’s interesting to see the different ways in which these simple features are used to progress through the game for example, blowing a vent closed to stop the flowing of smoke into a room and then emptying the room of smoke by sucking it all up. There are several puzzles throughout the game, yet they all somehow make use of these few functions. This function can be used to snatch down curtains, spin fan propellers and much more. Finally, the Poltergust can pull or suck in air and blow air out as well. If you ever find yourself stuck, use the dark light on every scare inch of the room. I was pleased to see that the entire game wasn’t confined to a single mansion, but that the adventure spans multiple locations.

The environments showcase an adequate level of detail.

The ghosts all have a bright, spectral look to them and they’re each distinctly colored. The use of stereoscopic 3D in the game seems sparring and I absolutely don’t think you would miss out on anything if you played the entire game in 2D. The visuals are bright, colorful and cartoon-like. Luigi’s Mansion: Dark Moon looks pretty solid running on the 3DS. The game maintains much of the mysterious, spooky and adventurous charm that made the original so memorable, but is that enough? Does the cowardly Luigi star in yet another hit or is he overshadowed by big brother Mario’s recent adventures? Luigi’s second outing brings him to the Nintendo 3DS and this time he’s even touting multiplayer. Luigi’s Mansion: Dark Moon is the sequel to the well receieved Luigi’s Mansion which hit the Nintendo GameCube over a decade ago.
